Here's a Wizard build I have used a few times, it feels Sorcerer-esque because you get alot of offensive spells to cast (tons of magic missiles and fireballs the way I use it). I take a Human for the extra feat, specialize in Evocation and take Abjuration and Necromancy as the prohibited schools. So I get an extra Evocation spell per day per level. Then as feats: 1) Spell Focus: Evocation Greater Spell Focus: Evocation Basically must-haves IMHO, makes Fireballs and other area effect evocations spells do alot more damage over the long run because of missed saves. 3) Silent Spell Actually this can be any meta magic feat that takes up a spell slot one higher than the spell having the feat applied to it. What this does is lets your 3rd level Evoker use the feat on the magic missile spell, and be able to cast it as a 2nd level spell. So at the least it will be the bonus 2nd level spell (the 2nd level evocation spells are pretty poor), or alot of them as I often do. Ditto for using Fireball later on as a 4th level spell. You can memorize quite the array of magic missiles and fireball spells and get alot of flexibility in general with one of these feats. (There is a feat just for that called heighten spell and it stacks so you can make a level 1 spell a level 3 by using heighten spell twice but it would be better to use empower to just 2 slots.) The other feats you take depend alot on what your party needs, which would be different all the time. I would definitely take Empower Spell though once you can cast 5th level spells as it is very sweet combined with the Fireball spell (you could by then have all 3rd, 4th and 5th level spell slots devoted to Fireball, heh). You'd still have 3 more feats. If you wanted to craft for the party, craft arms/armor and wondrous item are great; if not, spell penetration/greater spell penetration are useful at times too. Craft wand is nice, especially so if you have a character with use magic device like a Rogue. I guess a Sorcerer could also use feats like this, although they would always have 2 less than a pure Wizard. But I prefer Wizards to have the wide variety of spells and the extra feats - they make great item crafters. --------------------------------------------------- If you fancy an Enchanter that makes magic items, you might try: ChLvl Human W10 (8 Feats) 1 W1 (free) Scribe Scroll 1 W1 (human) Spell Focus: Enchantment 1 W1 (char 1) Greater Spell Focus: Enchantment 2 W2 3 W3 (char 3) Brew Potion 4 W4 5 W5 (bonus) Craft Wondrous Item* 6 W6 (char 6) Craft Wand 7 W7 8 W8 9 W9 (char 9) Craft Magic Arms and Armour 10 W10 (bonus) Craft Rod* That's only 8 Feats (only 7 if not human). * = must take Arcane Feat at this level.